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  • Board Games, Game Archives, Gaming Articles

    Dice for Buffs, Debuffs, & Effects in HeroQuest

    The post discusses the use of dice as markers to represent effects, enhancing player engagement and enjoyment. It explains buffs, debuffs, and various effects (persistent, temporary, intermittent). It highlights strategies for using classic dice and HeroQuest signature dice to improve gameplay clarity.

    View Article: Dice for Buffs, Debuffs, & Effects in HeroQuest
  • Game Archives, Gaming Articles

    Under the Hood – Surprise HeroQuest and Shock Force – The Same but Different

    HeroQuest and ShockForce: Battles in the Remnants of America are distinctive tabletop games with mechanics centered on opposed dice rolls for conflict resolution. HeroQuest offers a fantasy experience and minimal bookkeeping, while ShockForce features a sci-fi setting and customized troop creation. Both games excel due to their adaptable designs.

    View Article: Under the Hood – Surprise HeroQuest and Shock Force – The Same but Different
  • Game Archives, Gaming Articles

    Tableau Infractus Archive Files : 281 Earthdawn Spells

    An archive spells for Earthdawn, using a specific card template for organization. The spells amassed from various sources, with links to original creators retained despite most links now being broken. The archive reflects a dedicated attempt to preserve a lost community resource from 2010.

    View Article: Tableau Infractus Archive Files : 281 Earthdawn Spells
  • Miscellaneous

    Editorial – The Game

    The board game industry, thriving yet fragile, reflects global politics as trade wars, tariffs, and foreign policy threaten its foundation. While larger companies may withstand disruptions, smaller publishers face existential crises from rising costs. As industry players simulate power struggles in games, the real-world implications of these dynamics reveal the harsh reality of economic maneuvering.

    View Article: Editorial – The Game
  • Board Games, Gaming Articles, Miscellaneous

    Cleanse Them of Their Filth

    A “How to” for cleaning plastic miniatures. Recommendations for tools, processes, and why they need cleaned. Visual references for ease of learning and cautions of things to avoid.

    View Article: Cleanse Them of Their Filth
  • Board Games, Game Archives, Gaming Articles

    The Orcs of HeroQuest

    A brief gazetteer of orcish miniature production history in HeroQuest along with a selection of cards to expand your HeroQuest game.

    View Article: The Orcs of HeroQuest
  • Board Games, Game Archives, Miscellaneous

    Visual Reference for HeroQuest – World of Warcraft The Board Game (2005)

    Visual reference for HeroQuest using the World of Warcraft Board Game released by Fantasy Flight Games

    View Article: Visual Reference for HeroQuest – World of Warcraft The Board Game (2005)
  • Board Games, Gaming Articles, Gaming Theories

    FAQ’s Are Not Optional

    In the modern day, board games, table top games, and role playing games, all have issues. As games age and hundreds, if not thousands, of the games are played, situations arise that were not foreseen. This is where an Official Frequently Asked Questions (FAQ) document is needed.

    View Article: FAQ’s Are Not Optional
  • Game Archives, Miscellaneous

    Fictional Reality E-zine: A Game Agnostic Publication

    Fictional Reality was an online e-zine dedicated to role playing games and miniature war games. 39 issues of the e-zine were released from 2000 through 2009. When the website died the issues became very difficult to locate as there was no publicly available backup. Now there is.

    View Article: Fictional Reality E-zine: A Game Agnostic Publication
  • Board Games, Gaming Articles, Gaming Theories

    Ameritrash, Eurostyle, Asiancore: Random Chance is The Defining Factor

    The three modern board game design philosophies differ in really only one way.

    View Article: Ameritrash, Eurostyle, Asiancore: Random Chance is The Defining Factor
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Recent Articles

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About the Author

Dru Tobin, author, game designer and process designer. Avid partaker of Science Fiction and Fantasy in all mediums. Archivist of games and gaming materials.

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