Category: Gaming Articles
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HeroQuest “How To” Moving Large Creatures.
A “How to” for moving large creatures in HeroQuest. Written using the mobile application as the source of the research. This is how the app works, it is not a homebrew rules set. As with all of my new articles a PDF version is available for download at the end.
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Dice for Buffs, Debuffs, & Effects in HeroQuest
The post discusses the use of dice as markers to represent effects, enhancing player engagement and enjoyment. It explains buffs, debuffs, and various effects (persistent, temporary, intermittent). It highlights strategies for using classic dice and HeroQuest signature dice to improve gameplay clarity.
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Under the Hood – Surprise HeroQuest and Shock Force – The Same but Different
HeroQuest and ShockForce: Battles in the Remnants of America are distinctive tabletop games with mechanics centered on opposed dice rolls for conflict resolution. HeroQuest offers a fantasy experience and minimal bookkeeping, while ShockForce features a sci-fi setting and customized troop creation. Both games excel due to their adaptable designs.
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Tableau Infractus Archive Files : 281 Earthdawn Spells
An archive spells for Earthdawn, using a specific card template for organization. The spells amassed from various sources, with links to original creators retained despite most links now being broken. The archive reflects a dedicated attempt to preserve a lost community resource from 2010.
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The Orcs of HeroQuest
A brief gazetteer of orcish miniature production history in HeroQuest along with a selection of cards to expand your HeroQuest game.
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FAQ’s Are Not Optional
In the modern day, board games, table top games, and role playing games, all have issues. As games age and hundreds, if not thousands, of the games are played, situations arise that were not foreseen. This is where an Official Frequently Asked Questions (FAQ) document is needed.
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Ameritrash, Eurostyle, Asiancore: Random Chance is The Defining Factor
The three modern board game design philosophies differ in really only one way.
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“Out, Damned Warp! Out, I say!”
A “How to” for fixing warped plastic miniatures. Recommendations for tools, processes, and why they warp. Visual references for ease of learning and cautions of things to avoid.
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Kickin’ It Old School, A Gallery of 12 Lessons: Painting Space Marines
A gallery of the crimes I have committed against space marines and painting in general.
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